How can i add a table to this module?

So im moving alot of string values to a module and i heard your able to use modules to store values but how could i use them in this format

local Client_Module = function(Player)
	if Player then
		--//Variables 
		local ContextActionService = game:GetService("ContextActionService")
		local RunService = game:GetService("RunService")
		local TweenService = game:GetService("TweenService")
		
		local RegularTweenSpeed = TweenInfo.new(1.0)
		local Slow = TweenInfo.new(3)
		
		--//Player
		local Character = Player.Character
		local Humanoid = Character:WaitForChild("Humanoid")
		local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
		
		--//Components
		local Zoomed = false
		local Visible = false
		local ShopDebounce = false
		local Waiting = false
		local Running = false
		local StaminaAmount = Character:WaitForChild("Stamina")
		local MainGui = Player.PlayerGui:WaitForChild("Main")
		
		
		Client_Module.PlayerComponents = {
			
		}
		-------------------------------------------------------------------------

And how would i be able to get values from it, in other scripts or in the module