So im moving alot of string values to a module and i heard your able to use modules to store values but how could i use them in this format
local Client_Module = function(Player)
if Player then
--//Variables
local ContextActionService = game:GetService("ContextActionService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local RegularTweenSpeed = TweenInfo.new(1.0)
local Slow = TweenInfo.new(3)
--//Player
local Character = Player.Character
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
--//Components
local Zoomed = false
local Visible = false
local ShopDebounce = false
local Waiting = false
local Running = false
local StaminaAmount = Character:WaitForChild("Stamina")
local MainGui = Player.PlayerGui:WaitForChild("Main")
Client_Module.PlayerComponents = {
}
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