I have the friction 2, and the friction weight to 2, but how can I make it higher?
Set friction weight to 100… this should help.
Ohhhh, my bad, i mean’t to say it was 100…
The only other way to increase its friction then is to give it more weight… either make the part larger OR change its density higher in the custom physical properties.
The others are correct, but what exactly are you trying to accomplish?
Keeping Parts from sliding? Slowing down a vehicle?
It would help if we had some context to be able to give you suggestions.
So what are you actually trying to do? Can give us more info on what you’re planning, so that we can help you better.
I want to add more grip to the legs.
The player’s legs or the robot legs? I’m just guessing it’s the robot.
If the robot has a Humanoid in it those have a hipheight that keeps them off the ground and gives them some weird interactions with Roblox physics. It won’t turn according to the friction of the legs on the ground.
Is it using a PathFinding system for moving? If so the robot’s turn is going to be sharp unless you can curve the path’s waypoints.
No, the robot is completely physics based, no humanoids, and uhhhhhh it doesn’t have pathfinding so it’s not good with navigating
If you make it more Dense using CustomPhysicalProperties it will add to the Mass of the robot, and the friction will increase.
It’s how I add traction to my vehicle wheels.
sadly it makes the spider unbalanced, and it makes the align orientations unstable
How about a small VectorForce in each foot with the direction straight down relative to World?
Woah! What is this? How did you script this???
Thats insane!
way to many tweens and hours of tweaking