How can I add the F3X System without the tool?

Greetings! I want to integrate F3X Building Tools into my game, because it is popular among builders on Roblox. however I do not want to use the Gear. How can I make F3X Appear with the click of a UI button with no gear, all the UI, functionality, and I also want the source code so I can easily make it work with my game. I also want to change of the UI.

If you can help, that would be appreciated.

Thanks in advance!

Download the plugin.
Insert the plugin via this script:

local Ins = game:GetService("InsertService")
local Plugin = Ins:LoadAsset(144950355)
Plugin.Parent = workspace

Go to play.
Copy the Model you find in Workspace.
Go out of Play Mode.
Insert the Plugin there.
Make Changes + see source code!


Plugin Model. This could help you out too!


Not sure, if this is with the law, if you integrate that into your Game.

Uh wow… Why did they make the system hard to customize…
image

Guess its going to be a long but worth it night…

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Say hello to my system.

I have the backpack hidden, and I added my own close button to close the Btools.

Now All I need to do is figure out how to change the UI, and make all of the Parts go into a folder in Workspace. I will keep you updated when I have figured out how to change the UI to match my theme.

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()

local BuildingTools = Player.Backpack:WaitForChild("BuildingTools")

local BtoolsEnabled = false

script.Parent.MouseButton1Click:Connect(function()
	Character.Humanoid:EquipTool(BuildingTools)
	script.Parent.Parent.Parent.Visible = false
	script.Parent.Parent.Parent.Parent.AdvancedClose.Visible = true
	BtoolsEnabled = true
end)

script.Parent.Parent.Parent.Parent.AdvancedClose.MouseButton1Click:Connect(function()
	Character.Humanoid:UnequipTools()
	script.Parent.Parent.Parent.Visible = true
	script.Parent.Parent.Parent.Parent.AdvancedClose.Visible = false
	BtoolsEnabled = false
end)

image

When the Advanced button is clicked:

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Found out how to make the parts go into a folder!
image

All I had to do was change everywhere in F3X where it mentioned Workspace, and added the directory to the folder.

Equipping the system with a UI Button:

Making Parks go into a Folder:

Customizing the UI:

All of the UI Framework is in:
F3X.UI[UI Component to modify]

1 Like