This is probably a stupid question, but I want to have a command/setting that gives you no cooldown on attacks, but my attacks are handled in a module script using an attack function. The cooldown is declared inside the script, so I’m not really sure how I could make a secure way to have different cooldowns for different players without it being exploitable.
I’ve had the idea to use :setAttribute but I’m pretty sure that could be easily exploitable in alot of ways.