How can I animate the torso of an R6 rig?

So I am currently creating an animation for an attack a enemy in my game will have, the animation looks much better when I can move the torso, but in the actual game the torso just doesnt move.

I assume this is just cause of how roblox was made, and that it just doesnt allow it to be rotated for some reason, so I was wondering if theres a possible work around for this?

Any ideas would be appreciated!

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On a normal r6 rig the torso rotates in anim editor and game as well so you probably changed it in some way (removing the humanoid root part for example)

wait, so what exactly should I do to fix it?

It depends on what rig you have, since you can animate the torso in the editor make sure nothing disables the humanoidrootpart rootjoint or destroys the humanoidrootpart

well Im just using an unmodified version of the block r6 rig. Well actually the PrimaryPart was set to t he HumanoidRootPart instead of the Head.

And I none of those things are getting destroyed, so idk

Make sure it’s not an issue with the actual animation (check anim priorities in anim editor, make the priority of the anim which is rotating the torso to be higher than other anims)