How can I attach a tool inside a roblox player?

Greetings Developers, I’m stuck trying to add a tool that when equipped, it acts as a forcefield. I was able to add a mesh with the texture and what position I wanted, but it’s always on my character. It’s attached by a WeldConstraint.

Screen Shot 2021-08-19 at 7.30.21 PM

Inspiration is from this screenshot: (not my screenshot)

Here’s what I’ve made:

The reason I’m making this post is for help on how can I script it so when I equip a tool, the force field appear around me and also makes players health 0 when their humanoid touches the force field.
(It’s be great if you can do a step to step how-to)

I really hope you can help me and thank you for your time.

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Just set it’s parent to a humanoid

script.Parent.Parent = game.Players.LocalPlayer.Character.Humanoid

or is that not what you are trying to do

I basically want there to be a tool that I can equip. (the same way you can equip a sword for example), but I don’t use it, it just attaches to my humanoid and causes a player’s HP to go from 100 to 0, causing them to die.

EDIT: The code on the start is wrong, I forgot that my code will only show the force field to the player and not to everyone, so the new code is on the bottom of the post

First, you have to check if the player’s character has the tool inside of them. You can do it like this: (I will not put the full code so that you can learn some stuff for yourself)

Create a LocalScript inside StarterCharacterScript or anywhere you would like

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()

-- Think of a way to put this if statement in a loop
if character:FindFirstChild(”ToolName”) then -- Replace ToolName with the name of your tool
   -- Code here is what happens if the tool is equipped
else
   -- Code here is what happens if tool is not equipped
end

Then clone the force field, parent it to the character, and weld it to the character. So to do this you would first need to add the force field into ReplicatedStorage. Then you can do this:

local forceFieldClone = game.ReplicatedStorage.ForceField:Clone()
forceFieldClone.Parent = character
local FFWeld = forceFieldClone.WeldConstraint -- Make sure there is a weld contraint inside the force field
FFWeld.Part0 = forceFieldClone
FFWeld.Part1 = character.HumanoidRootPart

Then you would add a touched event on the force field

So the code would be


local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local killPlayer = game.ReplicatedStorage:WaitForChild(“KillPlayer”)

-- Think of a way to put this if statement in a loop
if character:FindFirstChild(”ToolName”) then -- Replace ToolName with the name of your tool
   local forceFieldClone = game.ReplicatedStorage.ForceField:Clone()
   forceFieldClone.Parent = character
   local FFWeld = forceFieldClone.WeldConstraint -- Make sure there is a weld contraint inside the force field
   FFWeld.Part0 = forceFieldClone
   FFWeld.Part1 = character.HumanoidRootPart

   forceFieldClone.Touched:Connect(function(hit)
      if hit.Parent:FindFirstChild(“Humanoid”) and game.Players:FindFirstChild(hit.Parent.Name) then
         killPlayer:FireServer(hit.Parent.Name)
      end
   end)
else
   if forceFieldClone then
      forceFieldClone:Destroy()
   end
end

check if the player has a debounce value to prevent it from killing the player multiple times

local killPlayer = game.ReplicatedStorage:WaitForChild(“KillPlayer”)

killPlayer.OnServerEvent:Connect(function(player, targetName)
   local targetPlayer = game.Players:FindFirstChild(targetName)
   local targetCharacter = game.Workspace:FindFirstChild(targetName)
   if targetCharacter then
      if not targetCharacter:FindFirstChild(“Killed”) then
         local killedVal = instance.new(“BoolValue”)
         killedVal.Parent = targetCharacter
         killedVal.Name = “Killed”
         targetCharacter:FindFirstChild(“Humanoid”).Health = 0
      end
   end
end)

I haven’t tested out if this works though. Anyways, I didn’t put the whole code since I don’t want to spoonfeed. Hope this helps!

EDIT: The code before is wrong, I forgot that my code will only show the force field to the player and not to everyone, so here is the new code:

Insert a Script in ServerScriptService

game.Players.PlayerAdded:Connect(function(player)
local character = player.Character or player.CharacterAdded:Wait()

-- Think of a way to put this if statement in a loop
if character:FindFirstChild(”ToolName”) then -- Replace ToolName with the name of your tool
   local forceFieldClone = game.ReplicatedStorage.ForceField:Clone()
   forceFieldClone.Parent = character
   local FFWeld = forceFieldClone.WeldConstraint -- Make sure there is a weld contraint inside the force field
   FFWeld.Part0 = forceFieldClone
   FFWeld.Part1 = character.HumanoidRootPart

   forceFieldClone.Touched:Connect(function(hit)
      if hit.Parent:FindFirstChild(“Humanoid”) and game.Players:FindFirstChild(hit.Parent.Name) then
         local targetCharacter = game.Workspace:FindFirstChild(hit.Parent.Name)
         if targetCharacter then
            if not targetCharacter:FindFirstChild(“Killed”) then
               local killedVal = instance.new(“BoolValue”)
               killedVal.Parent = targetCharacter
               killedVal.Name = “Killed”
               targetCharacter:FindFirstChild(“Humanoid”).Health = 0
            end
         end
      end
   end)
else
   if forceFieldClone then
      forceFieldClone:Destroy()
   end
end

Like I said, I’m not sure if it works since I haven’t tested it out for myself. This is just to guide you in the right direction.

Thank you so much! This is very helpful!

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I accidentally made a mistake in the code and I edited the post xD

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Try doing /e work, it worked for me.

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