I made an Obby builder game.
I assume it is fairly ok as far as game mechanics is concerned. (But feel free to correct me if you give it a try and nothing makes sense.)
But … there is only about 1 player per hour. I need to somehow make it more attractive for players.
I added more stage types and scripts which helped a bit.
Maybe it needs a proper lobby and some help/signs, to guide new players on what options they have.
Or maybe an ability to “like” an Obby and a tiered list of most liked ones and portals to go and play them.
Any ideas?