Hello! My datastore isn’t working, Im trying to save players data but then when I only have 2 players, the whole thing breaks and no ones data is saved, nor when they leave or rejoin the game.
Here is the error
14:47:48.803 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -1 - Studio
14:47:49.082 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -2 - Studio
14:47:49.275 Player1 is still in the game! - Server - MainScript:117
14:47:50.277 Player2 is still in the game! - Server - MainScript:117
14:47:52.284 Player1 is still in the game! - Server - MainScript:117
14:47:53.296 Player2 is still in the game! - Server - MainScript:117
14:47:53.924 Tagged - Server - Rocket:79
14:47:54.937 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -2 - Studio
14:47:55.314 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -1 - Studio
14:47:55.361 Player1 is still in the game! - Server - MainScript:117
14:47:56.375 Player2 is still in the game! - Server - MainScript:117
14:47:58.491 Player1 is still in the game! - Server - MainScript:117
14:47:59.527 Player2 is still in the game! - Server - MainScript:117
14:48:00.872 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -2 - Studio
14:48:01.175 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -1 - Studio
14:48:01.308 Tagged - Server - Rocket:79
14:48:01.662 Player1 is still in the game! - Server - MainScript:117
14:48:02.668 Player2 is still in the game! - Server - MainScript:117
14:48:03.712 Player1Has been removed! - Server - MainScript:121
14:48:03.716 End of game! - Server - MainScript:152
14:48:07.420 ▶ DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -2 (x2) - Studio
14:48:14.202 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -1 - Studio
14:48:19.859 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -2 - Studio
14:48:20.112 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -1 - Studio
14:48:26.867 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -2 - Studio
14:48:27.380 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -1 - Studio
14:48:33.778 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = -2 - Studio
Here is the Stats Script
local dataStores = game:GetService("DataStoreService")
local data = dataStores:GetDataStore("TixDataStore")
local defaultTix = 0
local playersLeft = 0
game.Players.PlayerAdded:Connect(function(player)
playersLeft = playersLeft + 1
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local Tix = Instance.new("IntValue")
Tix.Name = "Tix"
Tix.Value = 0
Tix.Parent = leaderstats
local Wins = Instance.new("IntValue")
Wins.Name = "Wins"
Wins.Value = 0
Wins.Parent = leaderstats
player.CharacterAdded:Connect(function(character)
character.Humanoid.Died:Connect(function()
-- Whenever sombody dies, this event will run
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
player:LoadCharacter()
end)
end)
local wns,tx
local success,nope = pcall(function()
wns = data:GetAsync("Wins_"..player.UserId)
tx = data:GetAsync("Tix_"..player.UserId)
end)
if (success and not nope) then
Tix.Value = tx
wns.Value = wns
elseif (nope and not success) then
error(nope)
end
game.Players.PlayerRemoving:Connect(function(player)
local id = player.UserId
local ls = player.leaderstats
local yes,no = pcall(function()
data:SetAsync("Tix_"..id, ls.Tix.Value)
data:SetAsync("Wins_"..id, ls.Wins.Value)
end)
if (yes and not no) then
print("Data saved for " .. player.Name)
elseif (no and not yes) then
error(no)
end
end)
end)