I need to be able to stand in a seat for a build I am making, would this be possible?
What… ? I’m not understanding this question at all.
I am making a Snowboard and I need to be able to stand on the board and the only way I could think is to make a seat that you could stand in
Yeah that would be how you should approach this issue. Make the seat super thin and weld to the main snowboard.
Should go in #help-and-feedback:building-support
Is this thin enough?
LOL i meant like height-thin, so just widen it a bit
also you would need to override the sitting animation
Overiding the animation for me does nothing but make you sit weird (atleast for me)
Well, you could create a new standing animation and make the default sitting animation the custom standing animation.
Lower the hip height of the player, I believe it’s in the Humanoid.
This might help.
Remember to loop the animation in the animation editor, otherwise you’ll get the same issue I ran into.
Update: This script might work.
seat = script.Parent
function added(child)
if (child.className=="Weld") then
human = child.part1.Parent:FindFirstChild("Humanoid")
if human ~= nil then
anim = human:LoadAnimation(seat.sitanim)
anim:Play()
end
end
end
function removed(child2)
if anim ~= nil then
anim:Stop()
anim:Remove()
end
end
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)
Also remember to add a value to the part with the animation it it, and name it sitanim.
If this doesn’t work, let me know. I will add more details in 8 hours, when I’m home.
I already have solved the issue, but thanks