Hello, I have an existing text button, and I want to make it so when the player touches the button, the same function that executes when the player touches a determined key happens.
An example would be =
UIS.InputBegan:Connect(function(input,isTyping)
if isTyping then return end
if input.KeyCode == Enum.KeyCode.G then
print(“test”)
end)
I would want to make it so when a player touches a text button, the same function is executed. I want to make this to add mobile support to my game.
I don’t know how to do it. I have tried looking up posts and videos but I didnt get to understand them, so can anybody please help?
local userInputService = game:GetService("UserInputService")
-- this function will be called when i press the G key or if i click the button
local function MyCoolFunction()
print("Hi i'm cool")
end
userInputService.InputBegan:Connect(function(input, processed)
-- if the input was processed then exit the function early and do nothing
if processed == true then return end
-- if the input was not a keyboard then exit the function early and do nothing
if input.UserInputType ~= Enum.UserInputType.Keyboard then return end
-- if the input was not key G then exit the function early and do nothing
if input.KeyCode ~= Enum.KeyCode.G then return end
-- call my cool function
MyCoolFunction()
end)
-- if someone presses the button call my cool function
script.Parent.Button.Activated:Connect(MyCoolFunction)