i looked trough it but it hasnt any information on how i can bind existing functions like moving and jumping to other keys, only about how you can make your own
Pretty sure it’s in the player scripts and it has the binded keys which you can change not sure where exactly but somewhere in player scripts because I made it so that you press F to jump and n to walk backwards
local ui = game:GetService"UserInputService"
ui.InputBegan:Connect(function(iObj,ignore)
--if ignore then return end
if iObj.KeyCode == Enum.KeyCode.W then
--do stuff
end
end)
Don’t use context action service, unless you are deleting the ControlModule and making your own.