Hello, I would like to create a carry system to another player, how can I do it?
What I am looking to do is exactly something like this:
I would like to know ideas and/or ways to do it
I would really appreciate it!
Hello, I would like to create a carry system to another player, how can I do it?
What I am looking to do is exactly something like this:
I would like to know ideas and/or ways to do it
I would really appreciate it!
This would be simple-ish to make. You could use cframe and a remote event.
Something like this:
RemoteEvent.OnServerEvent:Connect(function(player, state, part)
--- your main code...
if personbeingCarried then
Carrying = true
RemoteEvent:FireClient(player, 'CarryPlayer') -- or whatever you want
spawn(function()
if Carrying then
TargetTorso.Anchored = true
end
while Carrying and wait() do
TargetTorso.CFrame = playerTorso.CFrame * CFrame.new( 0, 0, -5 )
end
end)
end
It looks a bit difficult to understand, do you think you can give me the complete script to understand it much better? Sorry for the disturbances