How can I carry another player?

Hello, I would like to create a carry system to another player, how can I do it?

What I am looking to do is exactly something like this:

I would like to know ideas and/or ways to do it
I would really appreciate it!

This would be simple-ish to make. You could use cframe and a remote event.
Something like this:

RemoteEvent.OnServerEvent:Connect(function(player, state, part)
--- your main code...
if personbeingCarried then
		Carrying = true
		RemoteEvent:FireClient(player, 'CarryPlayer') -- or whatever you want
		spawn(function()
			if Carrying then
				TargetTorso.Anchored = true			
			end				
			while Carrying and wait() do			
				TargetTorso.CFrame = playerTorso.CFrame * CFrame.new( 0, 0, -5 )
			end				
			
		end)			
		
	end
2 Likes

It looks a bit difficult to understand, do you think you can give me the complete script to understand it much better? :frowning: Sorry for the disturbances