Right now I’m trying to make it so you can shove your arms through a wall, but whenever I configure the CanCollide property in the workspace it just converts back to false when I enter the game.
Before:
After:
Any ideas on how to turn CanCollide on the character limbs?
The best solution would probably be to weld a collider to the character’s arm or constantly change the collider’s CFrame to the arm’s CFrame. Hope this helps!