How can I change CanCollide on player limbs?

Right now I’m trying to make it so you can shove your arms through a wall, but whenever I configure the CanCollide property in the workspace it just converts back to false when I enter the game.

Before:
image

After:
image
image

Any ideas on how to turn CanCollide on the character limbs?

The best solution would probably be to weld a collider to the character’s arm or constantly change the collider’s CFrame to the arm’s CFrame. Hope this helps! :slightly_smiling_face:

I have created fake limbs that are welded to the real limbs, and CanCollide is on.
And it worked, thank you.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.