Right now I’m trying to make it so you can shove your arms through a wall, but whenever I configure the CanCollide property in the workspace it just converts back to false when I enter the game.
Any ideas on how to turn CanCollide on the character limbs?
The best solution would probably be to
weld a collider to the character’s arm or constantly change the collider’s
CFrame to the arm’s
CFrame. Hope this helps!
I have created fake limbs that are welded to the real limbs, and CanCollide is on.
And it worked, thank you.
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