- What are you attempting to achieve?
i need a script that enable the “CustomPhysicalProperties” of the “UpperTorso” of my “Character”
and change is “Density” to 100
- What is the issue?
Nothing work
- What solutions have you tried so far?
i need a script that enable the “CustomPhysicalProperties” of the “UpperTorso” of my “Character”
and change is “Density” to 100
Nothing work
AHHHHHHH NOOOOOOOOOOOOOOOOO! You can’t change properties via variables because your over writing the variable not the property. Try this on mass = true
:
UpperTorso.CustomPhysicalProperties = true
This is really easy to understand whats wrong for most luau programmers.
It does not workkkkkkkkkkkkkkkkkkkkk
Try to setting a random property to a high number and test it.
Do the density on the HumanoidRootPart
, not the UpperTorso
.
I didn’t understand what you mean
I don’t see why, it won’t change anything.
Because the HumanoidRootPart
is the actual physics object of the Roblox character, that’s why its the “Root Part”.
yes but I want it to be “UpperTorso”
I think I was not clear.
I’m completely lost, I thought it was simple
I tried :
local c = game.Players.LocalPlayer.Character
c.UpperTorso.CustomPhysicalProperties = PhysicalProperties.new(100, 0, 0)
local c = game.Players.LocalPlayer.Character
c.UpperTorso.CustomPhysicalProperties = PhysicalProperties.new(100, 0, 0)
c.UpperTorso.CanCollide = false
local c = game.Players.LocalPlayer.Character
c.UpperTorso.CustomPhysicalProperties = PhysicalProperties.new(100, 0, 0)
c.UpperTorso.Anchored = true
c.UpperTorso.CanCollide = true
c.UpperTorso.Massless = false
c.UpperTorso.Locked = false
c.UpperTorso.Velocity = Vector3.new(0, 0, 0)
c.UpperTorso.RotVelocity = Vector3.new(0, 0, 0)
c.UpperTorso.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
c.UpperTorso.RotVelocity = Vector3.new(0, 0, 0)
c.UpperTorso.RotVelocity = Vector3.new(0, 0, 0)
local c = game.Players.LocalPlayer.Character
c.UpperTorso.CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0)
c.UpperTorso.Anchored = true
c.UpperTorso.CanCollide = true
c.UpperTorso.Massless = false
c.UpperTorso.Locked = false
c.UpperTorso.Velocity = Vector3.new(0, 0, 0)
c.UpperTorso.RotVelocity = Vector3.new(0, 0, 0)
c.UpperTorso.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
c.UpperTorso.RotVelocity =
Youre wrong, the custom physical properties are meant to be assigned to Enum.PhysicalProperties