I need help to change a player Data without player object using ProfileService Module!
I’ve tried so far this post, but without success
Whenever i try to change player data using just PlayerId i got this error and player get kicked from game when he tries to join again (after i change his data)
This is the code i was using to change player data without he’s in server
local function GetOfflineData(playerID, key)
if typeof(playerID) == "string" then
local sucesso = pcall(function()
playerID = game:GetService("Players"):GetUserIdFromNameAsync(playerID)
end)
if not sucesso then
warn("ERRO AO PEGAR ID DO JOGADOR", playerID)
return
end
end
local profile = ProfileStore:LoadProfileAsync("Player_" .. playerID)
if not profile then return end
if profile.Data[key] then
--profile:Release()
return profile.Data[key], profile
end
end
if PlayerService:FindFirstChild(data) then --if player is in server just change normal way data
local tlgnepa = PlayerService:FindFirstChild(data)
local dgsfdfdfdaffa = NewHandlerData:Get(tlgnepa, "ValoresIniciais")
dgsfdfdfdaffa["ClanName"] = "None"
dgsfdfdfdaffa["ClanId"] = 0
dgsfdfdfdaffa["EDONO"] = false
else --if player isn't in server try to change in offline mode
game:GetService("ReplicatedStorage").Notify:FireClient(player, 'Jogador não está no server!')
local tlgne, profile = NewHandlerData:GetOfflineData(data, "ValoresIniciais")
tlgne["EDONO"] = false
tlgne["ClanId"] = 0
tlgne["ClanName"] = "None"
profile:Release()
end
Any solutions will be appreciated, sorry for bad english!