Every time i try to use a local script to change a value it wont change for the server. How can i make a local script do global or server changes? Or how can i disable the filter that is preventing this from happening…
Remotes are the answer. Do you want exploiters to be able to replicate their bad scripts to the server?
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You can disable network filtering by un-checking the FilteringEnabled property of Workspace in studio, but I wouldn’t recommend this as it can leave your game vulnerable to exploits.
There are instances called RemoteEvent and RemoteFunction for sending data between client and server to get around this.
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Just a little correction: filtering enabled cannot be turned off. The property in workspace does nothing now. The only answer is remotes.
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