Normally, you can change the player’s character animation, by changing the AnimationId within the descendants inside “Animate” or by adding a script in StarterCharacterScripts, or by applying a modified HumanoidDescription.
However, if you would be uploading a game, you get access to these settings.
If the “Animation” one is set to “Standard”, I’ve been finding it difficult to change the players animations, like running, walking, etc.
However, I am able to change the animations with the methods mentioned at the beginning, if it is set to “Player Choice”.
So what I am wondering now is. How can I change the player’s character R15 animation with the setting “Animation” being set to “Standard” ?
Preferably a way without having to change the Animate script first. I am pretty sure modifying the Animate script somehow makes a change, but I was wondering how to do it without changing the standard Animate script source itself.
The setting changes this value “AllowCustomAnimations” that is part of “StarterPlayer”, however this property is not even visible in the editor in Studio.