So I’m tryna find a hacky solution to change the vertex color of skinned meshes so I can make the vertex (bone) a lighter color the higher it goes, vice versa when it goes down. My solution that I’ve came up with is to position an image label where the vertex is and have a vertex paint image on it but I can’t seem to find one. Does anyone have any other solutions to this problem?
and the water effect I want where the water gets lighter the higher it is should look like this