How can i check if player is on another player's current camera on the server

I know how to do it on local with :WorldToScreenPoint but how can i confirm it on the server?
basically sanity check on server but :WorldToScreenPoint is on client though

or is there any alternative ways to do it

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You can’t do that on the server. It’s not possible. Unless you just make a part that has a CFrame equal to the camera’s CFrame but that still would be local unless you update it on the server every couple of seconds.