How can i check if the a mouse is being held down?


I am trying to make it so when a player holds down their mouse down a function fires everthing is working pretty alright and I know that a Button1Down needs to be clicked but instead of Button1down what would i use for the mouse to be held?

Button1Down just means its being held down, Button1Up is when the mouse is released

Mouse.Button1Down:Connect(function() -- Being pressed down
  -- Being held
  Mouse.Button1Up:Wait() -- Being lifted
end)
2 Likes