I am trying to make it so when a player holds down their mouse down a function fires everthing is working pretty alright and I know that a Button1Down needs to be clicked but instead of Button1down what would i use for the mouse to be held?
Button1Down just means its being held down, Button1Up is when the mouse is released
Mouse.Button1Down:Connect(function() -- Being pressed down
-- Being held
Mouse.Button1Up:Wait() -- Being lifted
end)
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