How to check what direction a players camera is facing based on their character
for example, if a character is faced forward and the camera is looking to the left of their character, how could i detect that?
How to check what direction a players camera is facing based on their character
for example, if a character is faced forward and the camera is looking to the left of their character, how could i detect that?
Use the cframe.LookVector of both the camera and the player character primary part
How would you code this?
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Sorry I’m on my phone I can’t
Its ok thank you
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Good luck btw
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This shows how you can get the direction from their CFrames
local camera = workspace.CurrentCamera
local camDirection = camera.CFrame.LookVector
local character = player.Character
local charDirection = character.PrimaryPart.CFrame.LookVector
Then substract chardirection - camdirection
and u will get the relative direction .
How could I use this to see if a characters using looking forward or left etc
It prints a CFrame so am not sure how to do it
How can i use this to see where a players camera is looking *
So you want to check rather a player is facing his camera in the same direction of his character or not? You can use :Dot, for example Character.CFrame.LookVector:Dot(Camera.CFrame.LookVector), it should output a value according to it, note down a threshold yourself and it shall work
i Was looking for that
thank you sorry for expaling it bad
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