How can I combine meshes and textures?

I have 2 meshes that need to be combined and they also have 2 textureID. Is there any way I can make them 1 mesh and textureID.

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Why do you need to join these meshes together?

The only way you can really “combine” the meshes into a single object is by using something like Blender and then exporting them as an obj. then importing them back into Roblox, creating one MeshPart.

Go into blender, merge both meshes and clean up any parts of each mesh that are phasing through each other. Then, get both textures into the UV editor and assign each separate mesh’s polygons to the corresponding texture, and then you are done. (I am still a beginner at blender so correct me if I am wrong)

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Is there a way you can show me via video link or somewhere else cause I don’t anything on blender or UV Editor.

My system’s sabers are only able to be changed with 1 mesh.

If both of the meshes have different textures and you want them to be combined your either going to have to put them into one texture map manually in a photo editing software and align both of the meshes texture data in blender to the newly combined texture map or use this blender add-on that basically bakes the texture or combines it for you:
Link to a video explaining how to use the add-on
Link to add-on

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