How can I configure an inserted avatar so that I can move and resize it without Roblox breaking / altering it in-game and after reopening studio?

Hopefully the title is self-explanatory. I know how to insert avatars, but I don’t want to animate them. I just want to be able to use the move and resize tools on the avatar without them being changed by the humanoid instances and whatnot. What instances within the avatar model should I remove to prevent the position and size of the accessories and bodyparts being altered?

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I think removing the constant size instance and constant scale instance or whatever they are called, may work…

If that doesn’t work, u can remove the rig from the avatar and move and position it however you like and then just anchor it… Maybe that will work

Do you mean the OriginalSize and AvatarPartScaleType values? I’ll try that and see if it helps.

It does not work, position still gets reset and original size property is added back.

I removed the rig attachments and the position of the limbs remain as they were set, however the size still gets reset and so does the position of accessories

Bump as I have not received a response.

I remember about 2 or 3 years ago I used to be able to remove certain things from the inserted avatar, and be able to resize and reposition the avatar without it being reset upon reloading the place.

Now, this seems to be impossible. I don’t want a solution that uses indirect methods, I want to be able to preserve the avatar as it is, without Roblox interfering in how it is positioned or sized. I want to be able to convert an avatar into a model which I can reposition and resize manually, as that is far easier for me and is more performance-friendly.