How can I connect my character to a mesh part and preserve animation?

I am needing to connect the lower torso and offspring to a mesh part.
For the mesh part to animate, and my characters torso to animate along with it, I have to connect
my torso to the mesh part with a constraint (because only constraints when connected to bones will move with the animation)
However, doing this, stops the hierarchy for the animation editor.
So that with my torso connected with the mesh part, the editor only sees the joints up to the constraint connection (I am using a rigid constraint, as a weld or motor6d is not considered a constraint and will not animate with the bones)

So my question is, does anyone know of a way to do this, connect part of a character to a mesh part, but have that connection allow for the animation hierarchy to be preserved, while allowing the connection to move with the bones.

Thanks

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U can use “WeldConstraint” to attach the part to the lower Torso without needing to change the animation! Also if it does not work move the part from the character and put it in a folder or in workspace and it should pretty much work !

Weld constraints don’t act like other constraints, they will not allow you to connect a part to a bone, and have it animate with the bone.

you can use Motor6D to connect a animited part to charater put you should put it in workspace not in charater

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