I am needing to connect the lower torso and offspring to a mesh part.
For the mesh part to animate, and my characters torso to animate along with it, I have to connect
my torso to the mesh part with a constraint (because only constraints when connected to bones will move with the animation)
However, doing this, stops the hierarchy for the animation editor.
So that with my torso connected with the mesh part, the editor only sees the joints up to the constraint connection (I am using a rigid constraint, as a weld or motor6d is not considered a constraint and will not animate with the bones)
So my question is, does anyone know of a way to do this, connect part of a character to a mesh part, but have that connection allow for the animation hierarchy to be preserved, while allowing the connection to move with the bones.
Thanks