I’ve managed to create a webhook-based modcall/report system that gets sent to a mod channel in my discord server, so far it works pretty well however in order for mods to assess a situation (when no evidence is provided) they need to find the rulebreaker/report submitter in the server list, or hope that they have their joins open.
Would there be any way to instead generate a url based off the server’s JobId that a mod could click and get sent to the players server?
update: tried to make a feature request for this but it got deleted
How about saving parts in the workspace and getting the number of active scripts with stats service, this means you can then load multiple reports from 1 game.
This also means you can use the data to make anti exploits and also mean that players cant try to hide it once a mod joins.
Ive started on the basis of a system like this as it has many good uses and makes life a lot easier in terms of moderating a game
As for a url for a specific server as far as im aware it isnt possible, however you can make a player join a place from its job id, ao if you were to send the job id through discord they can then enter it to join the game
Unless you can figure out how to compose one usong the server list from you game on the roblox website
That’s what I’m using right now, all reports (and logs) have a JobId attached. It works alright but once I can get a URL-based system going it will be even more efficient.