How can i create background skyscrapers like this?

title
game is evade btw

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Place buildings a bit far away from the edge of the map.

you can do this using actual building models but the easiest way and is just to use flat transparent png textures of building(s)

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thats what im going for but where do i find these textures? ive tried searching google and i never get something that looks remotely similar to the image in the original post

also i wanna note that im pretty sure the ones in the image i sent are 3d

the ones further away from the camera seem to be 2d, specifically the dark skyline at the back.

it does seem that some are 3d, but very minimally. it just seems to be a scaled cube with a skyscraper texture, not any complex geometry.

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tysm bro idk why it was such a struggle for me to find that

although euphorian’s post above did achieve my original goal, how would i make the textures glow in the dark like the image in the original post?

I know a few different methods so I’ll just list them to make it easier to read

  1. “Neon” (material) part with a building texture (but modify it so it’s transparent where the windows are supposed to be)

  2. Get another building texture but darken it a lot except for the windows, and then set the color of the image to something like (700,700,700) because you can actually go above 255 if you set it manually and it will glow like neon parts

  3. Do the same thing but this time instead of setting the decal/texture’s color, do it on a surface GUI and raise its brightness

  4. Instead of darkening the image, just take a normal one and place it in a surface GUI, and then set the light influence to 0 so it glows even in the dark

  5. Get only the texture of the windows, place it on a part, and do the color thing again so the only the windows glow

Also you can do other combinations of these and you can have more than one image at the same time, just change the Zindex so they arent in the same layer idk I hope this helps

I’m using a texture on a mesh part so I don’t think it’s possible to use those methods

Oh you can still do it on mesh parts dw just do the same and use the mesh instead of a part. Can I see what mesh you’re using?

Edit:
The thing you cant do is use the neon material if you’re using the texture property on the mesh itself

I’m using the texture property

oh then the only way I can see you doing it is not using the texture property or using another mesh on top of it using the other tricks I talked about or something I do for lights is use surface lights to light up areas specifically but I wouldn’t recommend doing that because it can get laggy especially if you have separate ones for each window and they also look weird or can disappear if you go far away

I’d suggest doing the things I already tried or if you really don’t want to then you could go on blender and make holes in the windows and then use two meshes (one neon and another with the building texture)

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