How can I achieve bullet drop with a raycast gun system?
Yes, I have tried looking at other topics. No topic I found seems to help.
I am trying to achieve a bullet drop with the actual ray, not just a physical bullet.
Yes, I have tried FastCast but it can cause lag with extremely fast shooting guns.
What I mean by bullet drop:
Here is the method I am using to create my ray
local RayCast = Ray.new(gun:FindFirstChild('Handle').Position, (mouseHit-gun:FindFirstChild('Handle').Position).unit*300)