How can I create large bodies of water with parts

I’m creating a Cartoony game and I’m using custom water, Its basically 2 parts
1 Is a forcefield and the second is just a smooth plastic block giving it the color
https://gyazo.com/b9ca63de1461e3476ed9505d7a205eb8

But now my issue is Roblox maxes part sizes out at 2048x2048, How can I create a seamless large body of water without having visible seams when hitting that limit on each part

image

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ask the devs to give us vertex buffers

in all seriousness you are gonna have to mimick a large ocean by using fog

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Make sure their the same material, then there shouldn’t really be a visible seam. You can also union them together.

That would be a good idea except I can’t do that due to this reason.
https://gyazo.com/aad207f71532e878d83c775e8e731e6e

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you can use a blockmesh and set the scale to 20, 1, 20 to extend way past the size limit :slightly_smiling_face:

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Block mesh or make parts move to relative players X,Z to some limits, like if player crosses 100 studs form parts X or Z position then move part to players X,Z position localy

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Duplicate them and pull them into each other slightly?

Also, this should go in the #help-and-feedback:building-support category.

model resize saves lives.

Model resize is a plugin that allows you to make parts larger than the max part size.

Model resize still caps out at the 2048x2048 limit.

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You can’t. It’s a limitation of the engine which cannot be bypassed. But you should try some workarounds given above like teleporting the water or using a blockmesh.

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Shouldn’t unions work? Or would it just not work at all because part sizes?

I’ve found a workaround, I went into blender and made a single plane and imported that. Roblox doesn’t scale it to the default 0.05 but instead, it’s now just 0

https://gyazo.com/2b56dcf006f48a804c2623ba5c8dd04f

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ive covered this before ik theres already a soloution but heres a simpler one Any way to remove these "lines" between parts?

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