I’m creating a Cartoony game and I’m using custom water, Its basically 2 parts
1 Is a forcefield and the second is just a smooth plastic block giving it the color https://gyazo.com/b9ca63de1461e3476ed9505d7a205eb8
But now my issue is Roblox maxes part sizes out at 2048x2048, How can I create a seamless large body of water without having visible seams when hitting that limit on each part
Block mesh or make parts move to relative players X,Z to some limits, like if player crosses 100 studs form parts X or Z position then move part to players X,Z position localy
You can’t. It’s a limitation of the engine which cannot be bypassed. But you should try some workarounds given above like teleporting the water or using a blockmesh.
I’ve found a workaround, I went into blender and made a single plane and imported that. Roblox doesn’t scale it to the default 0.05 but instead, it’s now just 0