Hello, today I have wondered how I can create this type of material that the cars of the roblox arsenal tuscan map have, since this material was added in its time in the jailbreak cars, so I would like to know how I can get this material ? Thank you
Uh, don’t think it’s a Scripting Support issue…
When you mention ‘creating the material’ are you talking about the reflectiveness of the car, or the actual details?
The reflectiveness would be a Property of the MeshPart the car was created from.
The Details would be from the Texture that the person who made it created to ‘paint’ the car with when they made the Mesh.
I feel like the cars have a changed reflectance and smooth plastic, they’re probably meshes too
I’m sure this is just Metal & Glass
It’s just that the mesh might make it look tricky:
Game:
Studio:
It doesn’t look exactly the same because you need to get 2 properties in Lightning from 0 to 1
Which are:
- EnvironmentDiffuseScale
- EnvironmentSpecularScale
You will find them in the Lightning Properties:
And here are the results compared:
Not the best results but I hope it’s as close as you can get
I have also noticed that it’s more close to it when it’s a mesh and it has those edge shines like that car does:
Edit: better image vv
Anyway hope this helps, I myself learned something new making this.
Thank you very much, you have made my day!
the results are better than those in arsenal haha. thanks very much buddy