I’ve seen these cool glowy aura things all over roblox. I know you can create them with beams but I’ve heard that the amount of segments in a beam is tied to one’s device quality, meaning that the aura will look awful on slower devices.
Is there a way to achieve this effect without using beams? I’ve been messing with a hollow cylinder mesh for a little bit but I can’t get the gradual change-to-transparency effect shown in the attached image.
You can always have higher segment count than needed so players with lower graphics quality still perceives it as a circle.
You could make an invisible part with a decal of a gradient that goes from white to transparent on it. If you make the decal white when you upload it, you can directly match the color to the neon part on Roblox Studio. You can also use the Arcimedes plugin to get that sort of rough edged circle like in the photo.
I recommend SurfaceGuis, as decals would not be as bright as the neon part.
You’re right actually, this is a better alternative.
Decals above 255 under a light source.
I don’t think the number of segments matters since it’s just a gradient going transparent. If it was some sort of texture like perhaps water, that would be understandable.
Well, technically you still can just use a Decal above the 255 value…
This worked, thank you :)
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