So what I am trying to do is detect every time my ClockTime passes 24 to make day counter.
So far my attempts haven’t worked. Heres what I have tried so far:
function DayCounter()
local Day = 1
while true do
wait(2)
if game.Lighting:GetMinutesAfterMidnight() > 0 * 60 then
Day = Day + 1
print(Day)
end
end
end
But that just makes it so every 2 seconds it counts the day but what I want is to be so every time it passes 24 on the ClockTime it counts as a day.
Make it so every amount of time a variable called counter goes up. Make it so lets just say your day goes for 10 mins, at the end of 10 mins the variable leads up to 24. Make it so every 2.4 mins counter goes up, so then after 10 mins it equals 24.
then do this:
if counter >= 24 then
Day = Day +1
counter = 0
end
end
Even though your script worked I’m not going to give your solution because my one that I just figured out works as well but it’s simpler.
Here’s my new one:
function DayCounter()
while true do
if game.Lighting:GetMinutesAfterMidnight() == 0 then
Day = Day + 1
if Day == 1 then
DayName = "Monday"
end
if Day == 2 then
DayName = "Tuesday"
end
if Day == 3 then
DayName = "Wednesday"
end
if Day == 4 then
DayName = "Thursday"
end
if Day == 5 then
DayName = "Friday"
end
if Day == 6 then
DayName = "Saturday"
end
if Day == 7 then
DayName = "Sunday"
end
if Day >= 8 then
Day = 1
end
end
end
end
are you sure?
you can do it in a lot less lines like this:
local weekdays = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"}
local currentDay = 0
--add a day to days if the time is 0
game.Lighting:GetPropertyChangedSignal("ClockTime"):Connect(function()
if game.Lighting.ClockTime == 0 then
currentDay = currentDay == 7 and 1 or currentDay + 1
print(weekdays[currentDay]) --print out the current weekday
end
end)
also, 60 * 0 is 0 so you might want to say game.Lighting:GetMinutesAfterMidnight() == 0