Effectively what the title says
More accurately can I check if part1 is inside part2 at a given moment if they are both nocollide
Weird, i thought the Touched event would still work even if it was non collide, well either way i suppose you can use WorldRoot:GetPartsInPart() or BasePart:GetTouchingParts()?
Can you provide the syntax? The documentation is confusing me
Thinking about that yes, i suggest following @mniao suggestions
local Params = OverlapParams.new()
Params.FilterDescendantsInstances = {TheOtherPart}
Params.FilterType = Enum.RaycastFilterType.Whitelist
local list = workspace:GetPartsInPart(YourPart,Params)
if table.find(list,TheOtherPart) then
-- they are touching
end
(ups edit my post)
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Wouldn’t that check if part1 is touching any part not just part2
Or does it only check with other parts inside the table?
I’m reading the documentation and it seems it does indeed check for any part.
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