I’m trying to find a solution that if a player has won or in other words, the last one standing in a round, how can I detect that?
Any help would be appreciated!!
I’m trying to find a solution that if a player has won or in other words, the last one standing in a round, how can I detect that?
Any help would be appreciated!!
you could insert all of the players into a table, and remove them when they get eliminated. if the length of the table is 1, that player is the winner, and the table is cleared for the next round
Can you please show me an example of what you mean?
You would make a table, and use table.insert
to insert players as they perform an action, or something happens.
Here’s what @lxgh1lxy means:
local Players = {}
game.Players.PlayerAdded:Connect(function(Player)
table.insert(Players, #Players +1, {PlayerName = Player.Name, ['Died'] = false})
wait(2)
Player.CharacterAdded:Connect(function(Char)
Char.Humanoid.Died:Connect(function()
for i, Plr in pairs(Players) do
if Player.Name == Plr.PlayerName then
Plr.Died = true
end
end
end)
end)
end)
wait(5)
local HaveNotDied = 0
local IsWined = false
local Winer = 'Nil'
while IsWined == false do wait(1)
for i, Plr in pairs(Players) do
if Plr.Died == false then
HaveNotDied = HaveNotDied +1
end
end
if HaveNotDied == 1 then
for i, Plr in pairs(Players) do
if Plr.Died == false then
Winer = Plr.PlayerName
end
end
IsWined = true
else
HaveNotDied = 0
end
end
print(Winer..' Has Won!')