I want to detect if a TextBox loses focus in a plugin widget, but TextBox.FocusLost
doesn’t work for me. I’m getting no errors or warnings, but the code inside of the event isn’t being ran.
Here’s the code for that event:
-- Note: PublishingFrame and VerifyIdentity are Frames; Code is the TextBox
PublishingFrame.VerifyIdentity.Code.FocusLost:Connect(function(enterPressed)
print("SAD!");
end);
I tried using UserInputService.TextBoxFocusReleased
, but that didn’t work either.
Here’s the code I tried for that event:
game:GetService("UserInputService").TextBoxFocusReleased:Connect(function(textBox)
print("SAD!");
end);
This works on GUIs in-game, but not plugins for some reason.