I want to make a tool holding animation for a cup of tea, where the player holds it with both hands. Something like this:
I can animate it just fine and all, but I need a way to detect what bundle the player is using, especially for their arms (1.0, 2.0 girl, 3.0 boy, superhero, etc) and adjust it, so it doesn’t become this:
I know I can’t make separate animations for ALL bundles because UGC exists, but I want to try to do that for the classic roblox bundles at least. Any way I can detect those with a script?
I don’t think there’s a definitive way of detecting what bundle a player is using since they can mix-and-match their body parts. But I believe you can check which body parts they’re using via their HumanoidDescription
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