Well, basically I have a system that I want to deactivate when I stop playing the part that activates it, but I already tried to deactivate it with the if and elseif but they are still activated.
local health = 100
local bool = true
local Enabled = script.Parent:WaitForChild("Enabled")
local Damage = false
local HealthScreen = script.Parent:WaitForChild("Tronco"):WaitForChild("HealthGui")
local TextHealth = HealthScreen:WaitForChild("Frame"):WaitForChild("HealthText")
local Bar = HealthScreen:WaitForChild("Frame"):WaitForChild("BorderFrame"):WaitForChild("HealthBar")
local BarDamage = HealthScreen:WaitForChild("Frame"):WaitForChild("BorderFrame"):WaitForChild("Damagebar")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local FolderMaterial = ReplicatedStorage:WaitForChild("DatosDeMaterialDrop"):WaitForChild("Wood")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.25)
local tweenInfo2 = TweenInfo.new(0.4)
local Touched = script.Parent:FindFirstChild("Touched")
local function Lumber(hit)
local character = hit:FindFirstAncestorOfClass("Model")
local Player = Players:GetPlayerFromCharacter(character)
if Enabled.Value == false then
while Enabled.Value == false and wait(0.05) do
if health > 0 then
if character then
local HachaDeMetal = character:FindFirstChild("Hacha de metal")
local HachaDePiedra = character:FindFirstChild("Hacha de piedra")
local SistemTreeFolder = character:FindFirstChild("Sistemas"):FindFirstChild("SistemaDeTala")
local HachaDeCuarzo = character:FindFirstChild("Hacha de cuarzo")
local HachaDeObsidiana = character:FindFirstChild("Hacha de obsidiana")
if HachaDeMetal or HachaDePiedra or HachaDeCuarzo or HachaDeObsidiana then
if not Damage then
Damage = true
if HachaDePiedra then
SistemTreeFolder:FindFirstChild("TalarArbolAnim").Value = true
if SistemTreeFolder:WaitForChild("AcciónDeTala").Value == true then
local DamageRamdom = math.random(3,5)
health = health - DamageRamdom
end
elseif HachaDeMetal then
SistemTreeFolder:FindFirstChild("TalarArbolAnim").Value = true
if SistemTreeFolder:WaitForChild("AcciónDeTala").Value == true then
local DamageRamdom = math.random(5,11)
health = health - DamageRamdom
end
elseif HachaDeObsidiana then
SistemTreeFolder:FindFirstChild("TalarArbolAnim").Value = true
if SistemTreeFolder:WaitForChild("AcciónDeTala").Value == true then
local DamageRamdom = math.random(11,19)
health = health - DamageRamdom
end
elseif HachaDeCuarzo then
SistemTreeFolder:FindFirstChild("TalarArbolAnim").Value = true
if SistemTreeFolder:WaitForChild("AcciónDeTala").Value == true then
local DamageRamdom = math.random(19,26)
health = health - DamageRamdom
end
end
wait(0.2)
Damage = false
end
end
end
elseif health <= 0 and bool == true then
if character then
local respawn = math.random(60,120)
bool = false
health = 0
TextHealth.Text = "0%"
local SistemTreeFolder = character:FindFirstChild("Sistemas"):FindFirstChild("SistemaDeTala")
SistemTreeFolder:FindFirstChild("TalarArbolAnim").Value = false
local Hojas = FolderMaterial.Parent.Hojas:Clone()
Hojas.Parent = script.Parent
Hojas.Position = script.Parent.Hojas.Position
for index, MaterialDesc in ipairs(FolderMaterial:GetChildren()) do
if MaterialDesc:IsA("BasePart") then
local Clone = MaterialDesc:Clone()
local Proximity = Clone:FindFirstChild("ProximityPrompt")
Proximity.ObjectText = "Dueño original del material: ".. Player.Name
local OwnerValue = Clone:FindFirstChild("Owner")
OwnerValue.Value = Player.Name
Clone.Position = script.Parent:WaitForChild("Hojas").Position
Clone.Parent = workspace.LumberjackSystem.Wood
end
end
for i, parts in pairs(script.Parent:GetChildren()) do
if parts:IsA("BasePart") then
parts.Position = parts.Position - Vector3.new(0, 12, 0)
end
end
wait(1)
for count = 1, 1200 do
for i, parts in pairs(script.Parent:GetChildren()) do
if parts:IsA("BasePart") then
parts.Position = parts.Position + Vector3.new(0, 0.01, 0)
wait(0.001)
end
end
end
end
health = 100
bool = true
end
TextHealth.Text = health.."%"
local BarSize = TweenService:Create(Bar, tweenInfo, {Size = UDim2.new(health/100, 0, 1, 0)})
local BarDamageSize = TweenService:Create(BarDamage, tweenInfo2, {Size = UDim2.new(health/100, 0, 1, 0)})
BarSize:Play()
BarDamageSize:Play()
if health <= 0 then
health = 0
TextHealth.Text = "0%"
BarSize:Play()
BarDamageSize:Play()
end
end
elseif Enabled.Value == true then
Enabled.Value = false
end
end
local function Finish(Hit)
Enabled.Value = true
local character = Hit:FindFirstAncestorOfClass("Model")
local Player = Players:GetPlayerFromCharacter(character)
if character then
local SistemasFolder = character:FindFirstChild("Sistemas")
if SistemasFolder then
local SistemaDeTala = SistemasFolder:FindFirstChild("SistemaDeTala")
if SistemaDeTala then
local AnimValue = SistemaDeTala:WaitForChild("TalarArbolAnim")
AnimValue.Value = false
wait()
Enabled .Value= true
wait()
Enabled.Value = true
end
end
end
end
Touched.Touched:Connect(Lumber)
Touched.TouchEnded:Connect(Finish)