so i wanna make one player float in the air and not affected by gravity
Anchor the HumanoidRootPart in the character then it will stay anchored in the air until you unachor it.
do you also have another option cuz this option was a bit buggy for me
Use a vector force and set it to Vector3.new(0,workspace.Gravity,0)
vectorforce for all humanoid body parts?
Every body part is attached to HumanoidRootPart, so try to attach bodyforce to HRP i guess