how can I make it you hold a block and a visual effect comes up which is a tween the part slowly turns black until it breaks? Each block has a “BreakTime” value.
how can I also not make it overlap and stuff, and disappear when not hovering over that part anymore.
while task.wait(1/60) do
pcall(function()
local Target = Mouse.Target
if HoldingMB1 then
if check(Target) then -- checks if the target is a block
CurrentProgress+=1/60
if CurrentProgress>=Target.BreakTime.Value then
print("Break.")
CurrentProgress = 0
Target:AddTag("Broken")
Target.RemoteEvent:FireServer() -- breaks the block
end
end
end
end)
end
while task.wait(1/60) do
pcall(function()
local Target = Mouse.Target
GlobalTarget = Target
if HoldingMB1 then
if Target~=BeforeTarget then
if check(BeforeTarget) then
BeforeTarget:RemoveTag("Hovering")
CurrentProgress = 0
end
end
if check(Target) then
CurrentMTarget = Target
if Target==BeforeTarget and not Target:HasTag("Hovering") then
Target:AddTag("Hovering")
local t = game.TweenService:Create(Target,TweenInfo.new(Target.BreakTime.Value+.5,Enum.EasingStyle.Linear),{Color = Color3.new(0,0,0)})
t:Play()
task.spawn(function()
repeat
task.wait()
until GlobalTarget~=Target
if t then
t:Pause()
t:Destroy()
if Target.Parent~=nil then
local defC = Target:FindFirstChild("DefaultColor")
if defC then
Target.Color = Target.DefaultColor.Value
end
end
end
end)
end
CurrentProgress+=1/60
if CurrentProgress>=Target.BreakTime.Value then
print("Break.")
CurrentProgress = 0
Target:AddTag("Broken")
Target.RemoteEvent:FireServer()
end
end
BeforeMTarget = Target
end
HoldingMB1Before = HoldingMB1
BeforeTarget = Target
end)
end