I am currently working on a project that involves using “abilities” on enemies. My thinking was that I had a preview displayed before the ability was used, to show the range of the ability and if any enemies were in range. The hitboxes would be in front of the player in either radial or cone shapes. How can I go about doing this in studio?
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Currently, there isn’t any easy way to go about doing this. With the new EditableMesh beta this would be fairly doable. The only current solution I can think of is drawing the outline of the shape using whichever method you like to draw lines
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