I’m trying to learn Blender, and I’ve noticed this in many other Roblox games and in the Rthro sets, there’s like a roundish smooth end to the limbs so that when limbs move, it looks more natural. I was wondering how I could replicate this effect, and if I could separate preexisting meshes and models, and replicate this effect instead of having to do it manually.
I dont really know how to help you but you can read this post it explains it Skinned MeshParts are live!