So I’m currently trying to replace some Unions in my game with MeshParts. So I’ve been exporting the Unions into Blender with their relative location data, cleaning up some unnecessary tris, and then export that Mesh from Blender with the same location data. So that way, I can easily import the mesh to Roblox without having to rescale/re-align the mesh to fit the original position/scale I had for the union.
Even though the mesh I exported from Blender has its proper location data, my mesh always seems to locate at the center of the map in Studio, or some odd position that the mesh wasn’t located when I exported it.
I did apply Scale and Rotation. I also set the Origin point to the location of the mesh. But I’m still am not getting the results I want.
I also make sure to Insert with location, but I’m getting odd results.
My mesh seems to be flipped to the other side of the map, with a flipped rotation, even though the mesh I exported has the same location and rotation data.
Does anyone know how to make a mesh locate at the same position that it’s exported?
– Thanks!