So I have the rotation of a head, and a cframe.lookat between the heads position, and the players heads position. How can I get a rotation of the difference between the head’s rotation, and the cframe.lookat? not a single value, preferably all 3 values, xyz.
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Call CFrame:ToOrientation
on the CFrame returned from lookAt
. You can use the ToEuler...
versions depending on the order you want the angles applied.
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