Hi, in the console it says attempt to index nil with ‘WaitForChild’ can anyone help?
script.Parent.Triggered:Connect(function()
local Player = game.Players.LocalPlayer
local SampleGUI = Player:WaitForChild("PlayerGui").SampleGUI
SampleGUI.Enabled = true
for i = 1, 0, -0.01 do
SampleGUI.Frame.BackgroundTransparency = i
wait(0.01)
end
wait(2)
SampleGUI.TextBox.TextTransparency = 0
wait(2)
SampleGUI.TextBox1.TextTransparency = 0
end)
local SampleGUI = Player:WaitForChild(“PlayerGui”):WaitForChild(“SampleGUI”)
“Nil” means it can’t find it, so is it there or did you wait long enough for it to be there.
Rewrite:
task.wait(4) --> loading time (assumming the player isn't going to Trigger this till they can)
local Player = game.Players.LocalPlayer
local SampleGUI = Player:WaitForChild("PlayerGui")
:WaitForChild("SampleGUI") --> looks a bit sloppy but works well
--> (not sure how you're spelling this)
script.Parent.Triggered:Connect(function()
SampleGUI.Enabled = true
for i = 1, 0, -0.01 do
SampleGUI.Frame.BackgroundTransparency = i
task.wait(0.01)
end
task.wait(2)
SampleGUI.TextBox.TextTransparency = 0
task.wait(2)
SampleGUI.TextBox1.TextTransparency = 0
end)
It surly has a spelling syntax error here. But, it can also error due to timing on the load up. This script can take it’s time a bit as it will not be used until the player can use it. The task.wait(3-4) up top gives it loading time for SampleGUI to be there when referred to. Along with the way, it is called with the double WaitForChild() commands … this script is using both methods.