I have this pathfinding script that is wrapped in a pcall function, but sometimes for seemingly no reason, it fails, and the path.Status is no path. Heres my script, sorry that its poorly structured.
function module.Q(plr, char, hitbox, explosion)
task.wait(.2)
local parts = {}
local nuggetMinion = Minion:Clone()
nuggetMinion.Parent = workspace.InGameChars.Other
nuggetMinion.Name = "Minion"
nuggetMinion:PivotTo(plr.Character:GetPivot())
for i, v in workspace:GetDescendants() do
if v:GetAttribute("Vulnerable") then
table.insert(parts, v)
end
end
local ranNum = math.random(1, #parts)
local targetPart = workspace:FindFirstChild(parts[ranNum].Name, true)
hitbox.Parent = workspace
hitbox.Transparency = 1
hitbox.Position = nuggetMinion.HumanoidRootPart.Position
hitbox.Anchored = false
local weld = Instance.new("WeldConstraint")
weld.Parent = nuggetMinion
weld.Part0 = nuggetMinion.HumanoidRootPart
weld.Part1 = hitbox
local humanoid = nuggetMinion:WaitForChild("Humanoid")
local path = pathFindingService:CreatePath({
AgentCanJump = true,
})
local success, errorMessage = pcall(function()
path:ComputeAsync(nuggetMinion.HumanoidRootPart.Position, targetPart:GetPivot().Position)
end)
if success and path.Status == Enum.PathStatus.Success then
for i, waypoint in pairs(path:GetWaypoints()) do
humanoid:MoveTo(waypoint.Position)
if waypoint.Action == Enum.PathWaypointAction.Jump then
humanoid.Jump = true
end
humanoid.MoveToFinished:Wait()
end
local tabled = workspace:GetPartBoundsInBox(hitbox.CFrame, hitbox.Size)
for i, v in tabled do
local parent = v
while parent do
if parent:GetAttribute("Vulnerable") then
for i, v in parent:GetDescendants() do
if v:IsA("BasePart") then
v.Anchored = false
end
end
explosion.Position = parent:GetPivot().Position
explosion.Parent = parent
destroyedEvent:Fire(parent)
end
parent = parent.Parent
end
end
task.wait(2)
nuggetMinion:Destroy()
else
warn("Path was created Unsuccesfullly")
end
end
It works fine, but sometimes the npc will be spawned but ill get the error saying path was unnsuccesful. This is strange because i can see the target fine, and i know they can make it. Can anyone help?