Well, i’m making a game but, for some reason, my spot light go through walls, and i have searched how can i stop to going through walls, but i didn’t find any solution for me.
Here’s what i’m talking about:
As you can see on the video, when i put my graphics more than 5 or smth, it does not do what i’m talking about, but everything changes when i put my graphic quality to 1 or below then 7.
yeah… i see, i need to put a warning on my game, to warn the players. (also ignore the video watermark, it’s because it was too heavy so i had to optimize him).
Extra info:
This is because Roblox disables the Future lighting engine on lower graphical settings for performance reasons, and reverts back to either Voxel or ShadowMap (I can’t remember which). So, it’s best to design your lighting with that in mind.