My next script tries to detect 4 values and those 4 values must be sent to Localplayer in a folder and in that folder there will be another 4 stringValue, but it does not send the value to the values of the localPlayer
local aceptar = script.Parent:WaitForChild("BAceptar")
local cancelar = script.Parent:WaitForChild("CCancelar")
local Abrir = script.Parent.Parent:WaitForChild("Abrir")
local Interactuar = script.Parent.Parent:WaitForChild("Interactuar")
local Agacharse = script.Parent.Parent:WaitForChild("Agacharse")
local Emotes = script.Parent.Parent:WaitForChild("Emotes")
local Main = game.Players.LocalPlayer.Keys
script.Parent.Parent.Abrir:GetPropertyChangedSignal("Value"):Connect(function()
Abrir = script.Parent.Parent.Abrir.Value
end)
script.Parent.Parent.Interactuar:GetPropertyChangedSignal("Value"):Connect(function()
Interactuar = script.Parent.Parent.Interactuar.Value
end)
script.Parent.Parent.Agacharse:GetPropertyChangedSignal("Value"):Connect(function()
Agacharse = script.Parent.Parent.Agacharse.Value
end)
script.Parent.Parent.Emotes:GetPropertyChangedSignal("Value"):Connect(function()
Emotes = script.Parent.Parent.Emotes.Value
end)
aceptar.MouseButton1Click:Connect(function()
local MainAbrir = Main:WaitForChild("MenuKey")
MainAbrir.Value = Abrir
local MainInt = Main:WaitForChild("InteractiveKey")
MainInt.Value = Interactuar
local MainIag = Main:WaitForChild("AgacharseKey")
MainIag.Value = Agacharse
local MainEmo = Main:WaitForChild("EmotesKey")
MainEmo.Value = Emotes
end)
What is line 27? The error also says that it expects a string, so make sure you’re feeding it a string.
On line 26, create a nickname and locate where the nickname will be to find the stringValue, and on line 27 send the stringValue from Parent.Parent and send it to the nickname
Rynappel
(Rynappel)
March 31, 2021, 4:15am
#4
Can we see the code? The nickname is most probably returning as an Instance not string
r0lfu
(Syntax)
March 31, 2021, 4:16am
#5
try this
local strin = tostring(yourstringhere) --send this instead of what you're sending at the moment
You made two different posts and they each have a different line #27 . What exactly is line 27? Are you sure that this is the script erroring?
Do I leave the file or explain to me? Right now I am really confused
r0lfu
(Syntax)
March 31, 2021, 4:35am
#8
the thing is you’re not sending a string instead you’re sending a value or instance thinking its a string. to fix this you can easily use “tostring()” function which converts whatever is inside to a string to fix the problem.
In this way?
local aceptar = script.Parent:WaitForChild("BAceptar")
local Abrir = script.Parent.Parent:WaitForChild("Abrir")
local Main = game.Players.LocalPlayer.Keys
local LocalAbrir = Main:WaitForChild("MenuKey")
script.Parent.Parent.Abrir:GetPropertyChangedSignal("Value"):Connect(function()
Abrir = script.Parent.Parent.Abrir.Value
end)
aceptar.MouseButton1Click:Connect(function()
local MainAbrir = tostring(LocalAbrir)
MainAbrir.Value = Abrir
end)
r0lfu
(Syntax)
March 31, 2021, 4:42am
#10
can you send the original script too so i can visualize what you are trying to do
2 Likes
NUTRICORP
(Nutria)
March 31, 2021, 4:49am
#11
ok
local aceptar = script.Parent:WaitForChild("BAceptar")
local cancelar = script.Parent:WaitForChild("CCancelar")
local Abrir = script.Parent.Parent:WaitForChild("Abrir")
local Interactuar = script.Parent.Parent:WaitForChild("Interactuar")
local Agacharse = script.Parent.Parent:WaitForChild("Agacharse")
local Emotes = script.Parent.Parent:WaitForChild("Emoteschange")
local Main = game.Players.LocalPlayer.Keys
script.Parent.Parent.Abrir:GetPropertyChangedSignal("Value"):Connect(function()
Abrir = script.Parent.Parent.Abrir.Value
end)
script.Parent.Parent.Interactuar:GetPropertyChangedSignal("Value"):Connect(function()
Interactuar = script.Parent.Parent.Interactuar.Value
end)
script.Parent.Parent.Agacharse:GetPropertyChangedSignal("Value"):Connect(function()
Agacharse = script.Parent.Parent.Agacharse.Value
end)
script.Parent.Parent.Emoteschange:GetPropertyChangedSignal("Value"):Connect(function()
Emotes = script.Parent.Parent.Emoteschange.Value
end)
aceptar.MouseButton1Click:Connect(function()
local MainAbrir = Main:WaitForChild("MenuKey")
MainAbrir.Value = Abrir
local MainInt = Main:WaitForChild("InteractiveKey")
MainInt.Value = Interactuar
local MainAgach = Main:WaitForChild("AgacharseKey")
MainAgach.Value = Agacharse
local MainEmotes = Main:WaitForChild("EmotesKey")
MainEmotes.Value = Emotes
end)
I try that the following values of these string Values
They move to these values to use as KeyBoard
r0lfu
(Syntax)
March 31, 2021, 5:00am
#12
you are changing the wrong variable when you’re trying to update
updated code:
local aceptar = script.Parent:WaitForChild("BAceptar")
local cancelar = script.Parent:WaitForChild("CCancelar")
local Abrir = script.Parent.Parent:WaitForChild("Abrir")
local Interactuar = script.Parent.Parent:WaitForChild("Interactuar")
local Agacharse = script.Parent.Parent:WaitForChild("Agacharse")
local Emotes = script.Parent.Parent:WaitForChild("Emoteschange")
local Main = game.Players.LocalPlayer.Keys
local AbrirVal
local InteractuarVal
local AgacharseVal
local EmotesVal
AbrirVal = script.Parent.Parent.Abrir.Value
script.Parent.Parent.Abrir:GetPropertyChangedSignal("Value"):Connect(function()
AbrirVal = script.Parent.Parent.Abrir.Value
end)
InteractuarVal = script.Parent.Parent.Interactuar.Value
script.Parent.Parent.Interactuar:GetPropertyChangedSignal("Value"):Connect(function()
InteractuarVal = script.Parent.Parent.Interactuar.Value
end)
AgacharseVal = script.Parent.Parent.Agacharse.Value
script.Parent.Parent.Agacharse:GetPropertyChangedSignal("Value"):Connect(function()
AgacharseVal = script.Parent.Parent.Agacharse.Value
end)
EmotesVal = script.Parent.Parent.Emoteschange.Value
script.Parent.Parent.Emoteschange:GetPropertyChangedSignal("Value"):Connect(function()
EmotesVal = script.Parent.Parent.Emoteschange.Value
end)
aceptar.MouseButton1Click:Connect(function()
local MainAbrir = Main:WaitForChild("MenuKey")
MainAbrir.Value = AbrirVal
local MainInt = Main:WaitForChild("InteractiveKey")
MainInt.Value = InteractuarVal
local MainAgach = Main:WaitForChild("AgacharseKey")
MainAgach.Value = AgacharseVal
local MainEmotes = Main:WaitForChild("EmotesKey")
MainEmotes.Value = EmotesVal
end)
1 Like