How can I fix this character selection script so the selected models keep their animations?

Hello, I have a player Gui character selection script that works as intended but without their animations. The issue is that the characters have different animation scripts within each model. I am looking for a way to tweek this script in the best way so that the Players default animate script gets destroyed along with their character upon choosing the new character. Any advice is appreciated thank you. Here is the code;

local Player = script.Parent.Parent.Parent
local Content = script.Parent.MainFrame.ScrollingFrame.Content
local Characters = game.ReplicatedStorage.Characters
local SetSubject = Characters.Parent.SetSubject

for index,item in pairs(Characters:GetChildren()) do
	if item:FindFirstChild("Humanoid") then
		local ViewportFrame = Instance.new("ViewportFrame")
		ViewportFrame.Parent = Content
		ViewportFrame.BackgroundTransparency = 1

		local Button = Instance.new("TextButton")
		Button.Parent = ViewportFrame
		Button.Position = UDim2.new(0,0,1,0)
		Button.Size = UDim2.new(1,0,0,15)
		Button.BorderSizePixel = 0
		Button.BackgroundColor3 = Color3.fromRGB(255,255,255)
		Button.Text = "Spawn"
		Button.TextScaled = true

		local Preview = item:Clone()
		Preview.Parent = ViewportFrame

		local Camera = Instance.new("Camera")
		Camera.Parent = ViewportFrame
		Camera.CFrame = Preview.Head.CFrame + Preview.Head.CFrame.LookVector * 5
		Camera.CFrame = CFrame.new(Camera.CFrame.Position,Preview.Head.Position)

		ViewportFrame.CurrentCamera = Camera

		Button.MouseButton1Down:Connect(function()
			script.Parent.Enabled = false
			local ChosenCharacter = item:Clone()
			local CurrentCharacter = Player.Character
			local LocalScripts = {}
			
			for index2,item2 in pairs(game.StarterPlayer.StarterCharacterScripts:GetChildren()) do
				if item2:IsA('LocalScript') then
					table.insert(LocalScripts,item2:Clone())
				else
					item2:Clone().Parent = ChosenCharacter
				end
			end
			
			
			CurrentCharacter.Health:Clone().Parent = ChosenCharacter
			table.insert(LocalScripts,CurrentCharacter.Animate:Clone())     
			ChosenCharacter.Parent = workspace
			Player.Character = ChosenCharacter
			for index2,item2 in pairs(LocalScripts) do
				item2.Parent = ChosenCharacter
			end 
			SetSubject:FireClient(Player,ChosenCharacter.Humanoid)

			local Connection

			local function onDied()
				wait(game.Players.RespawnTime)
				Player:LoadCharacter()
				script.Parent.Enabled = true
				if Connection then
					Connection:Disconnect()
				end
			end

			Connection = ChosenCharacter.Humanoid.Died:Connect(onDied)

		end)

	end
end
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