I have problem :
how can i fix it ?
You provided the wrong screenshots. You’re not attempting to index a key named “Font” in either.
Font is string value and i want save it
So it errors when you get to the stat “font” of the returned children of playerData.Settings?
Did you make sure saveData.Settings exists prior to indexing it with stat.Name? It also looks like it should be saveData.Settings[stat.Name].Value = stat.Value
If your stat’s name is “Font” then saveData.Settings
must be nil.