Hello guys
I am making a new Simulator and right now the backpack I made is not in the right position.
I want the backpack to go be on the ack in the right position.
This happens
Here is the backpack.
Here is the 2 scripts.
Look
Hello guys
I am making a new Simulator and right now the backpack I made is not in the right position.
I want the backpack to go be on the ack in the right position.
This happens
Here is the backpack.
Here is the 2 scripts.
Look
Where is the pack being positioned when you clone it to the character?
Ok see
That looks to be an issue with your CFraming. You’ll need to use CFrame.Angles
, more can be found about it here:
I have also tried doing that. Same thing
ok, try this
function joined(plr)
--get the backpack and the torso of the player
pack.Parent = torso
pack. CFrame = torso.CFrame
-- more stuff
end
game.Players.PlayerAdded:Connect(joined)
It still didn’t work. I mean I tried everything. But thanks man.
Hi
Wouldn’t making the pack as Accessory and then using :AddAccessory() work? You would have to setup attachments and stuff like that but I believe it would work.