So, lately, I’ve been noticing that the slopes I have in my game seem to make it where it difficult to get up even though before, the slopes acted completely normal and can be walked up easily with no problems.
I’ve tried looking on the dev forums and roblox wiki if any changes were made to slopes during the time but couldn’t find any.
Don’t make the ramp too abrupt, instead, make it steady. I also recommend making the amount of polygons in that ramp higher. GL with this game! It looks amazing!
local Ramp = game.Workspace:WaitForChild("Ramp")
for _, Part in pairs(Ramp:GetChildren()) do
if Part.Name == "Final" then
Part.Velocity = Vector3.new(0, 90, -90)
else
Part.Velocity = Vector3.new(0, 0, -90)
end
end
I set the first part of the ramp to just have a velocity on the z axis, and I added velocity to the y axis to the top part of the ramp
this script isn’t ideal as I made it in 2 mins you could tweak the Velocity and edit the script to be better for what you need
Though if you don’t know how to script I’d be happy to help you out more with the script for free of course just shoot me a dm or reply
I recall recently (last 6 months maybe?) there might have been some changes to how these settings work or there might have been a global setting added somewhere. Not sure the details but I would look in that direction.
I don’t think its because of MaxSlopeAngle, when I checked, its 89 on my character which is max I think.
Also, a bit weird they changed something with the movement 6 months ago